Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 58 days ago
11 / 1 / 7
K / D / A
41.9%
Kill participation
883.3
Damage / min
15,239g
517.2 gold / min
50
14 placed · 7 cleared
259
8.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatuuyir#riyuu
Akali · Top
6 / 11 / 5
40.7% KP
22,903
17.2% share
10,090g
142 CS · 4.8/m
titanzeraaa#r10
Lee Sin · Jungle
8 / 6 / 8
59.3% KP
25,667
19.3% share
12,377g
196 CS · 6.7/m
seixon o tal#Chovy
Ahri · Mid
5 / 4 / 8
48.1% KP
37,618
28.3% share
12,218g
224 CS · 7.6/m
Morttheus#BR1
Yunara · ADC
5 / 12 / 14
70.4% KP
37,090
27.9% share
14,119g
234 CS · 7.9/m
Nishina#LINDA
Lulu · Support
3 / 11 / 19
81.5% KP
9,867
7.4% share
8,808g
21 CS · 0.7/m
Red side
VictoryHitsu#24k
Ambessa · Top
13 / 8 / 11
55.8% KP
35,665
26.7% share
13,147g
164 CS · 5.6/m
LEV Shiku#DBESS
Sejuani · Jungle
7 / 3 / 19
60.5% KP
20,768
15.5% share
12,687g
169 CS · 5.7/m
savitar#1807
Nasus · Mid
11 / 1 / 7
41.9% KP
26,029
19.5% share
15,239g
259 CS · 8.8/m
Meito#GHUL
Karthus · ADC
10 / 10 / 16
60.5% KP
41,757
31.3% share
14,538g
220 CS · 7.5/m
Manel#BR2
Rell · Support
2 / 5 / 29
72.1% KP
9,378
7% share
9,519g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
