Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 57 days ago
9 / 4 / 13
K / D / A
62.9%
Kill participation
1,384.4
Damage / min
17,636g
547.4 gold / min
26
19 placed · 1 cleared
283
8.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpolo capalot#LLKO
Camille · Top
4 / 9 / 9
37.1% KP
19,391
18.2% share
12,129g
206 CS · 6.4/m
juny#misa
Evelynn · Jungle
7 / 6 / 12
54.3% KP
24,300
22.9% share
13,472g
175 CS · 5.4/m
KIINKINGENBIN369#DKIA
Vladimir · Mid
10 / 5 / 4
40% KP
33,093
31.1% share
14,947g
291 CS · 9/m
luizindamotoca#7676
Kalista · ADC
13 / 9 / 8
60% KP
22,140
20.8% share
15,744g
229 CS · 7.1/m
vivizu#caio
Lulu · Support
1 / 6 / 16
48.6% KP
7,415
7% share
9,267g
50 CS · 1.6/m
Red side
Victorymarik#Teemo
Teemo · Top
11 / 9 / 12
65.7% KP
41,604
26.1% share
13,060g
171 CS · 5.3/m
do it for her#cisne
Kindred · Jungle
5 / 6 / 14
54.3% KP
27,516
17.3% share
15,221g
276 CS · 8.6/m
seixon o tal#Chovy
Syndra · Mid
8 / 6 / 10
51.4% KP
35,300
22.1% share
14,239g
247 CS · 7.7/m
savitar#1807
Ezreal · ADC
9 / 4 / 13
62.9% KP
44,600
28% share
17,636g
283 CS · 8.8/m
SBK Ferrari#SUP
Thresh · Support
2 / 10 / 20
62.9% KP
10,378
6.5% share
9,560g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
