Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 54 days ago
2 / 8 / 5
K / D / A
35%
Kill participation
809.7
Damage / min
9,751g
388.7 gold / min
14
11 placed · 2 cleared
222
8.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS NEXT TOPKING#crown
Olaf · Top
4 / 1 / 6
29.4% KP
24,117
21.3% share
11,241g
201 CS · 8/m
SuperCleber#Super
Shyvana · Jungle
11 / 3 / 5
47.1% KP
25,645
22.7% share
15,157g
250 CS · 10/m
soyunwinter#1221
Ahri · Mid
12 / 6 / 10
64.7% KP
30,961
27.3% share
13,667g
214 CS · 8.5/m
Meito#GHUL
Karthus · ADC
2 / 3 / 12
41.2% KP
21,664
19.1% share
11,382g
219 CS · 8.7/m
momomomomomomomo#omom
Pyke · Support
5 / 8 / 13
52.9% KP
10,818
9.6% share
9,291g
19 CS · 0.8/m
Red side
DefeatPink Matter#1009
Sion · Top
0 / 5 / 2
10% KP
17,810
22% share
8,102g
202 CS · 8.1/m
Duduhh#愛憎の影
Shaco · Jungle
14 / 11 / 2
80% KP
15,471
19.1% share
12,060g
116 CS · 4.6/m
savitar#1807
Jayce · Mid
2 / 8 / 5
35% KP
20,309
25% share
9,751g
222 CS · 8.9/m
quietqueue#abcde
Vladimir · ADC
3 / 3 / 2
25% KP
19,838
24.5% share
10,706g
246 CS · 9.8/m
juny#misa
Seraphine · Support
1 / 7 / 11
60% KP
7,658
9.4% share
7,297g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
