Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 49 days ago
12 / 8 / 8
K / D / A
55.6%
Kill participation
1,513.8
Damage / min
14,254g
468.1 gold / min
23
13 placed · 2 cleared
219
7.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatreal dopamine#159
Yasuo · Top
5 / 8 / 4
25% KP
26,916
18.9% share
12,133g
242 CS · 7.9/m
ewaske#BR11
Diana · Jungle
6 / 9 / 13
52.8% KP
25,489
17.9% share
13,207g
214 CS · 7/m
savitar#1807
Jayce · Mid
12 / 8 / 8
55.6% KP
46,094
32.3% share
14,254g
219 CS · 7.2/m
PERFECTSUPERSTAR#123
Jhin · ADC
11 / 6 / 6
47.2% KP
34,543
24.2% share
15,532g
254 CS · 8.3/m
DGzin#br1
Nami · Support
2 / 9 / 19
58.3% KP
9,516
6.7% share
9,199g
19 CS · 0.6/m
Red side
Victoryhatenight#0000
K'Sante · Top
4 / 8 / 10
35% KP
17,135
10.8% share
10,284g
168 CS · 5.5/m
mid piano#helo
Karthus · Jungle
6 / 10 / 15
52.5% KP
38,333
24.2% share
14,931g
233 CS · 7.7/m
winwinwin#KR07
Yone · Mid
2 / 9 / 7
22.5% KP
18,677
11.8% share
12,065g
253 CS · 8.3/m
too sharp 4u#r10
Ezreal · ADC
27 / 3 / 5
80% KP
74,948
47.4% share
23,683g
278 CS · 9.1/m
trashy#127
Karma · Support
1 / 6 / 25
65% KP
9,100
5.8% share
10,281g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
