Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 46 days ago
4 / 3 / 3
K / D / A
50%
Kill participation
670.1
Damage / min
10,322g
416.2 gold / min
26
12 placed · 3 cleared
228
9.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNumber One#블리치
Kai'Sa · Top
4 / 5 / 2
42.9% KP
14,034
24.4% share
10,856g
224 CS · 9/m
VEILED BY SLEEP#1234
Kha'Zix · Jungle
3 / 9 / 3
42.9% KP
8,784
15.3% share
9,729g
157 CS · 6.3/m
savitar#1807
Syndra · Mid
4 / 3 / 3
50% KP
16,619
28.9% share
10,322g
228 CS · 9.2/m
K0GUDO SERVER DE#ΜERDA
Camille · ADC
0 / 7 / 8
57.1% KP
11,340
19.7% share
8,562g
179 CS · 7.2/m
cici#yuumi
Janna · Support
3 / 6 / 8
78.6% KP
6,699
11.7% share
6,798g
30 CS · 1.2/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
6 / 3 / 7
43.3% KP
24,639
32.7% share
10,633g
174 CS · 7/m
Kevin D Bruyne#Drake
Yorick · Jungle
11 / 1 / 3
46.7% KP
18,366
24.4% share
14,077g
225 CS · 9.1/m
GEENA#66666
Katarina · Mid
3 / 3 / 6
30% KP
9,751
12.9% share
7,924g
120 CS · 4.8/m
Buried Alive#4444
Caitlyn · ADC
7 / 2 / 9
53.3% KP
17,763
23.6% share
13,933g
226 CS · 9.1/m
in the pool#oxla
Rell · Support
3 / 5 / 13
53.3% KP
4,829
6.4% share
7,919g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
