Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 46 days ago
15 / 14 / 17
K / D / A
54.2%
Kill participation
1,573.3
Damage / min
16,380g
495.1 gold / min
53
22 placed · 5 cleared
198
6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDessendre Canvas#verso
Aatrox · Top
10 / 8 / 4
23.7% KP
34,831
20.1% share
15,584g
287 CS · 8.7/m
Vinicete#vini7
Jax · Jungle
13 / 10 / 8
35.6% KP
38,746
22.3% share
16,248g
234 CS · 7.1/m
Wookiye#lux
Lux · Mid
15 / 9 / 4
32.2% KP
31,490
18.1% share
15,106g
214 CS · 6.5/m
savitar#1807
Lucian · ADC
15 / 14 / 17
54.2% KP
52,050
30% share
16,380g
198 CS · 6/m
celesticka#medo
Nami · Support
6 / 14 / 27
55.9% KP
16,489
9.5% share
12,470g
20 CS · 0.6/m
Red side
Victoryzynts#0207
Kai'Sa · Top
4 / 8 / 15
34.5% KP
29,478
15.8% share
16,149g
266 CS · 8/m
ONE TRUE KING#shin
Rengar · Jungle
36 / 11 / 8
80% KP
79,333
42.4% share
26,657g
237 CS · 7.2/m
Valey#Lux
Hwei · Mid
3 / 11 / 13
29.1% KP
27,122
14.5% share
11,699g
196 CS · 5.9/m
momomomomomomomo#omom
Samira · ADC
7 / 16 / 9
29.1% KP
24,609
13.2% share
13,801g
178 CS · 5.4/m
unethical#333
Zoe · Support
5 / 13 / 25
54.5% KP
26,566
14.2% share
13,692g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
