Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 46 days ago
6 / 7 / 6
K / D / A
42.9%
Kill participation
917.5
Damage / min
15,801g
463.6 gold / min
49
20 placed · 5 cleared
337
9.9 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDessendre Canvas#verso
Olaf · Top
12 / 7 / 3
35.7% KP
40,546
25.7% share
16,487g
289 CS · 8.5/m
backstage#tue30
Quinn · Jungle
7 / 10 / 10
40.5% KP
27,030
17.1% share
14,066g
221 CS · 6.5/m
cristal#relly
Syndra · Mid
6 / 3 / 7
31% KP
33,045
20.9% share
14,064g
271 CS · 8/m
janavi#BR2
Caitlyn · ADC
14 / 2 / 13
64.3% KP
42,469
26.9% share
20,103g
284 CS · 8.3/m
unethical#333
Lux · Support
3 / 6 / 25
66.7% KP
14,861
9.4% share
10,771g
43 CS · 1.3/m
Red side
DefeatMiyahara#013
Camille · Top
3 / 10 / 3
21.4% KP
18,978
14.4% share
13,918g
234 CS · 6.9/m
STEPZ#asd
Nidalee · Jungle
15 / 5 / 8
82.1% KP
45,947
34.8% share
17,495g
237 CS · 7/m
savitar#1807
Yone · Mid
6 / 7 / 6
42.9% KP
31,272
23.7% share
15,801g
337 CS · 9.9/m
hatenight#0000
Yunara · ADC
1 / 14 / 4
17.9% KP
25,433
19.3% share
13,354g
263 CS · 7.7/m
GUXIX GANKK#123
Lulu · Support
3 / 6 / 13
57.1% KP
10,357
7.8% share
10,253g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
