Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 45 days ago
9 / 11 / 8
K / D / A
48.6%
Kill participation
1,014.7
Damage / min
16,011g
434.5 gold / min
48
12 placed · 13 cleared
270
7.3 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStill Standing#不屈11
Teemo · Top
5 / 7 / 8
37.1% KP
42,670
24.4% share
15,978g
310 CS · 8.4/m
bebê era do gelo#00000
Hecarim · Jungle
12 / 8 / 14
74.3% KP
40,813
23.3% share
17,902g
259 CS · 7/m
savitar#1807
LeBlanc · Mid
9 / 11 / 8
48.6% KP
37,392
21.3% share
16,011g
270 CS · 7.3/m
Problem#BR1
Lux · ADC
8 / 10 / 10
51.4% KP
45,106
25.7% share
16,227g
228 CS · 6.2/m
ProDelta#BR1
Rakan · Support
1 / 8 / 22
65.7% KP
9,204
5.3% share
10,189g
33 CS · 0.9/m
Red side
Victorystyles#ヤスオ
Yasuo · Top
7 / 9 / 6
29.5% KP
22,627
13.5% share
16,856g
286 CS · 7.8/m
FakeNeri#000
Skarner · Jungle
6 / 6 / 13
43.2% KP
35,311
21.1% share
16,051g
275 CS · 7.5/m
Qats#BR2
Akshan · Mid
14 / 6 / 4
40.9% KP
40,091
24% share
17,995g
268 CS · 7.3/m
Olkaida#RJ021
Aurelion Sol · ADC
16 / 4 / 15
70.5% KP
51,643
30.9% share
20,886g
282 CS · 7.7/m
scamber#BR1
Shen · Support
1 / 10 / 24
56.8% KP
17,612
10.5% share
10,856g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
