Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 43 days ago
9 / 3 / 5
K / D / A
50%
Kill participation
1,188.7
Damage / min
12,450g
507.5 gold / min
20
12 placed · 1 cleared
238
9.7 CS / min
Objective control
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykpcjk#BR1
Rumble · Top
1 / 5 / 2
10.7% KP
17,405
19.2% share
8,503g
197 CS · 8/m
guiven#vasco
Talon · Jungle
13 / 4 / 8
75% KP
25,695
28.3% share
12,226g
185 CS · 7.5/m
savitar#1807
Ryze · Mid
9 / 3 / 5
50% KP
29,162
32.2% share
12,450g
238 CS · 9.7/m
gustavo bacana#8002
Katarina · ADC
3 / 3 / 9
42.9% KP
12,569
13.9% share
9,132g
157 CS · 6.4/m
wasurenai#444
Soraka · Support
2 / 2 / 22
85.7% KP
5,842
6.4% share
7,976g
33 CS · 1.3/m
Red side
Defeatsejuani ou quinn#carol
Sejuani · Top
0 / 3 / 9
52.9% KP
12,286
14.6% share
7,741g
181 CS · 7.4/m
kim#kira
Kayn · Jungle
2 / 7 / 3
29.4% KP
11,086
13.2% share
8,563g
160 CS · 6.5/m
mid piano#helo
Lee Sin · Mid
13 / 5 / 2
88.2% KP
32,482
38.5% share
13,659g
162 CS · 6.6/m
Grevthar#BRA1
Ezreal · ADC
2 / 5 / 7
52.9% KP
21,432
25.4% share
10,293g
199 CS · 8.1/m
Koga#000
Nami · Support
0 / 8 / 10
58.8% KP
7,009
8.3% share
6,498g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
