Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 42 days ago
11 / 3 / 7
K / D / A
50%
Kill participation
1,022.6
Damage / min
12,327g
570.7 gold / min
24
11 placed · 3 cleared
193
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcourtesy#1103
Yasuo · Top
1 / 7 / 3
36.4% KP
13,421
25.6% share
8,922g
211 CS · 9.8/m
Kevin D Bruyne#Drake
Wukong · Jungle
4 / 5 / 0
36.4% KP
9,729
18.5% share
8,747g
134 CS · 6.2/m
warpath#heca
Quinn · Mid
3 / 8 / 1
36.4% KP
12,604
24% share
7,199g
131 CS · 6.1/m
Dajar the Legend#GOAT
Ziggs · ADC
1 / 8 / 2
27.3% KP
11,146
21.2% share
8,489g
178 CS · 8.2/m
Lion#0018
Nautilus · Support
2 / 8 / 4
54.5% KP
5,618
10.7% share
6,073g
21 CS · 1/m
Red side
VictoryDuguitos#300
Malphite · Top
4 / 3 / 9
36.1% KP
13,945
17.5% share
8,596g
156 CS · 7.2/m
DeathSquill#br1
Udyr · Jungle
5 / 0 / 13
50% KP
12,089
15.2% share
11,526g
200 CS · 9.3/m
mid piano#helo
Lee Sin · Mid
14 / 3 / 6
55.6% KP
24,232
30.5% share
13,042g
164 CS · 7.6/m
savitar#1807
Lucian · ADC
11 / 3 / 7
50% KP
22,089
27.8% share
12,327g
193 CS · 8.9/m
momomomomomomomo#omom
Bard · Support
2 / 2 / 19
58.3% KP
7,213
9.1% share
7,059g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
