Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 41 days ago
11 / 12 / 20
K / D / A
56.4%
Kill participation
732.7
Damage / min
13,086g
371.6 gold / min
114
49 placed · 9 cleared
31
0.9 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7REX Hakari#愛憎の影
Camille · Top
7 / 9 / 11
38.3% KP
24,489
15.5% share
13,194g
208 CS · 5.9/m
noobao9000#NOOB
Qiyana · Jungle
13 / 11 / 5
38.3% KP
32,296
20.4% share
18,725g
242 CS · 6.9/m
potato the cat#envy
Ahri · Mid
16 / 7 / 17
70.2% KP
51,624
32.6% share
17,610g
278 CS · 7.9/m
peyz#br9
Aphelios · ADC
10 / 16 / 17
57.4% KP
37,193
23.5% share
19,555g
222 CS · 6.3/m
Maddóg of Estudo#srfj
Thresh · Support
1 / 12 / 30
66% KP
12,896
8.1% share
11,463g
39 CS · 1.1/m
Red side
Victorypedrin mage#miami
Urgot · Top
11 / 8 / 5
29.1% KP
23,797
14% share
15,227g
198 CS · 5.6/m
fellas#box
Shaco · Jungle
6 / 10 / 21
49.1% KP
22,330
13.1% share
13,033g
176 CS · 5/m
On Sight#CHAD
Vladimir · Mid
10 / 6 / 17
49.1% KP
38,493
22.6% share
16,446g
276 CS · 7.8/m
too sharp 4u#r10
Kai'Sa · ADC
17 / 11 / 20
67.3% KP
59,679
35.1% share
23,694g
300 CS · 8.5/m
savitar#1807
Pantheon · Support
11 / 12 / 20
56.4% KP
25,805
15.2% share
13,086g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
