Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 41 days ago
10 / 8 / 2
K / D / A
57.1%
Kill participation
1,023.3
Damage / min
10,784g
486.1 gold / min
16
5 placed · 2 cleared
161
7.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPESSEGO FAN#LAMEN
Olaf · Top
9 / 5 / 9
56.3% KP
17,747
19.9% share
11,803g
213 CS · 9.6/m
juny#misa
Bel'Veth · Jungle
4 / 2 / 10
43.8% KP
17,833
20% share
10,112g
165 CS · 7.4/m
Korantemaa#dioge
Akali · Mid
11 / 4 / 2
40.6% KP
21,899
24.5% share
10,600g
153 CS · 6.9/m
uzent#fifi
Viktor · ADC
6 / 3 / 6
37.5% KP
23,434
26.3% share
10,905g
180 CS · 8.1/m
in the pool#oxla
Bard · Support
2 / 7 / 19
65.6% KP
8,314
9.3% share
7,787g
8 CS · 0.4/m
Red side
Defeatswin#omago
Sett · Top
4 / 13 / 6
47.6% KP
17,656
24.1% share
8,421g
132 CS · 6/m
PNG Caca#paiN
Naafiri · Jungle
6 / 4 / 6
57.1% KP
18,690
25.5% share
9,544g
163 CS · 7.3/m
savitar#1807
Locke · Mid
10 / 8 / 2
57.1% KP
22,701
30.9% share
10,784g
161 CS · 7.3/m
clickoeasy#astro
Aurelion Sol · ADC
0 / 2 / 4
19% KP
9,675
13.2% share
7,776g
176 CS · 7.9/m
Lerry#2106
Janna · Support
1 / 5 / 11
57.1% KP
4,646
6.3% share
6,125g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
