Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 41 days ago
11 / 6 / 2
K / D / A
56.5%
Kill participation
754.4
Damage / min
13,924g
443.7 gold / min
20
9 placed · 2 cleared
235
7.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPETRUS#OWO
Gangplank · Top
7 / 4 / 17
63.2% KP
27,192
20.3% share
12,828g
187 CS · 6/m
Nero The Fik#zay
Lee Sin · Jungle
18 / 4 / 12
78.9% KP
42,009
31.3% share
16,856g
215 CS · 6.9/m
Tutsz#1612
Galio · Mid
8 / 3 / 16
63.2% KP
32,697
24.4% share
14,053g
271 CS · 8.6/m
dean blunt#iniv
Viktor · ADC
3 / 10 / 10
34.2% KP
24,975
18.6% share
11,741g
213 CS · 6.8/m
in the pool#oxla
Rakan · Support
2 / 2 / 28
78.9% KP
7,203
5.4% share
9,158g
27 CS · 0.9/m
Red side
DefeatPESSEGO FAN#LAMEN
Yasuo · Top
1 / 12 / 2
13% KP
16,480
14.2% share
10,636g
229 CS · 7.3/m
PNG Caca#paiN
Naafiri · Jungle
4 / 8 / 5
39.1% KP
20,710
17.9% share
12,006g
216 CS · 6.9/m
savitar#1807
Locke · Mid
11 / 6 / 2
56.5% KP
23,675
20.5% share
13,924g
235 CS · 7.5/m
Korantemaa#dioge
Ezreal · ADC
6 / 5 / 7
56.5% KP
41,313
35.7% share
15,396g
269 CS · 8.6/m
GUXIX GANKK#123
Bard · Support
1 / 7 / 12
56.5% KP
13,481
11.7% share
8,755g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
