Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 39 days ago
7 / 7 / 21
K / D / A
57.1%
Kill participation
931.6
Damage / min
11,588g
397.5 gold / min
118
52 placed · 11 cleared
46
1.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryswin#omago
Sett · Top
15 / 7 / 7
44.9% KP
28,660
21.9% share
14,596g
200 CS · 6.9/m
vidal22222222222#cute
Sejuani · Jungle
9 / 4 / 19
57.1% KP
22,952
17.6% share
13,638g
192 CS · 6.6/m
soyunwinter#1221
Galio · Mid
7 / 4 / 15
44.9% KP
31,096
23.8% share
14,633g
280 CS · 9.6/m
Lucas Barbarini#Lucas
Hwei · ADC
11 / 3 / 13
49% KP
20,832
15.9% share
12,232g
139 CS · 4.8/m
savitar#1807
Pantheon · Support
7 / 7 / 21
57.1% KP
27,157
20.8% share
11,588g
46 CS · 1.6/m
Red side
Defeatglitch#rrrrr
Kog'Maw · Top
5 / 15 / 5
40% KP
26,925
23.1% share
11,160g
186 CS · 6.4/m
Kevin D Bruyne#Drake
Qiyana · Jungle
4 / 6 / 8
48% KP
28,961
24.9% share
14,647g
222 CS · 7.6/m
Uranos12#sm1
Locke · Mid
8 / 9 / 4
48% KP
16,620
14.3% share
11,411g
129 CS · 4.4/m
Namiru#peace
Kai'Sa · ADC
7 / 9 / 4
44% KP
30,295
26% share
14,992g
228 CS · 7.8/m
7REX Hakari#愛憎の影
Camille · Support
1 / 10 / 6
28% KP
13,692
11.8% share
7,213g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
