Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 39 days ago
14 / 5 / 3
K / D / A
44.7%
Kill participation
1,030.7
Damage / min
16,187g
553.7 gold / min
28
17 placed · 3 cleared
238
8.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPink Matter#1009
Jayce · Top
6 / 12 / 5
28.9% KP
31,384
25.8% share
11,777g
218 CS · 7.5/m
domination#nwlvl
Jarvan IV · Jungle
8 / 3 / 18
68.4% KP
25,811
21.2% share
13,800g
187 CS · 6.4/m
savitar#1807
Locke · Mid
14 / 5 / 3
44.7% KP
30,132
24.8% share
16,187g
238 CS · 8.1/m
Hideous#1883夜
Yone · ADC
10 / 4 / 6
42.1% KP
22,468
18.5% share
16,429g
278 CS · 9.5/m
Namiru#peace
Karma · Support
0 / 3 / 20
52.6% KP
11,924
9.8% share
8,929g
32 CS · 1.1/m
Red side
DefeatEST Bwipo#1810
K'Sante · Top
2 / 11 / 4
22.2% KP
17,127
16.4% share
10,427g
226 CS · 7.7/m
guiven#vasco
Talon · Jungle
9 / 7 / 12
77.8% KP
29,233
28% share
13,423g
197 CS · 6.7/m
cristal#relly
Ahri · Mid
7 / 4 / 6
48.1% KP
26,763
25.6% share
13,683g
245 CS · 8.4/m
Punmkie#Sleep
Syndra · ADC
3 / 9 / 3
22.2% KP
19,570
18.7% share
12,422g
223 CS · 7.6/m
momomomomomomomo#omom
Pyke · Support
6 / 7 / 5
40.7% KP
11,769
11.3% share
8,913g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
