Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 11 days ago
11 / 14 / 2
K / D / A
43.3%
Kill participation
843.4
Damage / min
15,589g
518.5 gold / min
41
16 placed · 3 cleared
244
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquero injustica#feIca
Twisted Fate · Top
10 / 10 / 3
43.3% KP
24,014
22.9% share
12,704g
170 CS · 5.7/m
Frankie Cosmos#BR1
Lillia · Jungle
4 / 4 / 7
36.7% KP
16,681
15.9% share
13,224g
242 CS · 8/m
Brunox1001#br1
Zac · Mid
1 / 5 / 12
43.3% KP
19,191
18.3% share
10,895g
227 CS · 7.5/m
savitar#1807
Irelia · ADC
11 / 14 / 2
43.3% KP
25,358
24.2% share
15,589g
244 CS · 8.1/m
onmyouton#CN1
Senna · Support
4 / 10 / 12
53.3% KP
19,690
18.8% share
11,193g
50 CS · 1.7/m
Red side
VictoryJoker#Carta
Fiora · Top
3 / 7 / 4
16.3% KP
30,254
19.1% share
12,111g
233 CS · 7.7/m
arima kishoϋ#CCG
Kha'Zix · Jungle
11 / 4 / 2
30.2% KP
28,040
17.7% share
16,383g
228 CS · 7.6/m
GEENA#66666
Syndra · Mid
11 / 6 / 11
51.2% KP
44,796
28.2% share
17,123g
211 CS · 7/m
STUBBORN AS HELL#wind
Yasuo · ADC
13 / 3 / 9
51.2% KP
35,463
22.3% share
18,001g
269 CS · 8.9/m
Robo#ROBS
Lux · Support
5 / 10 / 16
48.8% KP
20,218
12.7% share
11,417g
56 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
