Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 10 days ago
9 / 3 / 5
K / D / A
51.9%
Kill participation
1,326.7
Damage / min
14,695g
553.1 gold / min
27
16 placed · 1 cleared
244
9.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypapoi#berg
Darius · Top
9 / 6 / 4
48.1% KP
20,998
17.8% share
12,232g
218 CS · 8.2/m
arima kishoϋ#CCG
Lee Sin · Jungle
1 / 6 / 15
59.3% KP
18,257
15.5% share
10,044g
155 CS · 5.8/m
savitar#1807
Ryze · Mid
9 / 3 / 5
51.9% KP
35,245
29.9% share
14,695g
244 CS · 9.2/m
sant#0803
Sivir · ADC
5 / 9 / 14
70.4% KP
26,979
22.9% share
13,807g
220 CS · 8.3/m
NKZ Reach#SONA
Sona · Support
3 / 4 / 21
88.9% KP
16,301
13.8% share
9,614g
24 CS · 0.9/m
Red side
DefeatHoben#lolo
Renekton · Top
4 / 6 / 8
42.9% KP
16,974
14% share
10,483g
195 CS · 7.3/m
Kevin D Bruyne#Drake
Pantheon · Jungle
8 / 5 / 5
46.4% KP
25,200
20.8% share
11,125g
183 CS · 6.9/m
haxixe abuser#anna
Brand · Mid
5 / 7 / 5
35.7% KP
30,800
25.4% share
10,200g
189 CS · 7.1/m
Kojima#ゲツヨウビ
Ezreal · ADC
9 / 3 / 10
67.9% KP
41,500
34.2% share
15,393g
252 CS · 9.5/m
kadú#MAX
Rakan · Support
2 / 6 / 18
71.4% KP
6,803
5.6% share
7,982g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
