Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 9 days ago
2 / 3 / 2
K / D / A
28.6%
Kill participation
702.5
Damage / min
8,393g
376.1 gold / min
21
10 placed · 1 cleared
205
9.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDenyan#chase
Singed · Top
2 / 6 / 2
28.6% KP
10,404
14.7% share
6,901g
140 CS · 6.3/m
anthonyyyyyy1#NEET
Ekko · Jungle
5 / 6 / 4
64.3% KP
15,813
22.4% share
9,907g
138 CS · 6.2/m
savitar#1807
Nasus · Mid
2 / 3 / 2
28.6% KP
15,678
22.2% share
8,393g
205 CS · 9.2/m
Matsasu#inat
Ashe · ADC
3 / 11 / 5
57.1% KP
15,863
22.5% share
8,330g
147 CS · 6.6/m
LYNTER#BR1
Katarina · Support
2 / 8 / 6
57.1% KP
12,886
18.2% share
6,718g
53 CS · 2.4/m
Red side
VictoryDavas#Elfsb
Kennen · Top
6 / 4 / 7
38.2% KP
20,691
22.9% share
10,245g
169 CS · 7.6/m
Vinicete#vini7
Trundle · Jungle
4 / 2 / 16
58.8% KP
16,235
18% share
9,717g
135 CS · 6/m
Espargues#br1
Locke · Mid
10 / 3 / 3
38.2% KP
18,613
20.6% share
12,896g
219 CS · 9.8/m
DarkVentus#br1
Kalista · ADC
12 / 3 / 11
67.6% KP
26,841
29.7% share
13,938g
194 CS · 8.7/m
ritzel 亠#2008
Sona · Support
2 / 2 / 22
70.6% KP
7,926
8.8% share
7,640g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
