Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 4 days ago
12 / 8 / 10
K / D / A
51.2%
Kill participation
1,325.9
Damage / min
19,942g
583.7 gold / min
59
11 placed · 13 cleared
276
8.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatneon#enoy
Yone · Top
25 / 7 / 6
67.4% KP
49,557
30.9% share
18,950g
209 CS · 6.1/m
lolololololololo#valeu
Nidalee · Jungle
8 / 12 / 15
50% KP
29,608
18.4% share
14,048g
162 CS · 4.7/m
its okay#true
Cassiopeia · Mid
1 / 8 / 17
39.1% KP
29,594
18.4% share
12,488g
241 CS · 7.1/m
SuperCleber#Super
Jhin · ADC
8 / 8 / 13
45.7% KP
40,210
25% share
16,799g
270 CS · 7.9/m
wildest dreams#lux
Janna · Support
4 / 8 / 26
65.2% KP
11,645
7.3% share
11,509g
40 CS · 1.2/m
Red side
VictoryDj LuzAzul#YUKIO
Kennen · Top
4 / 12 / 10
32.6% KP
30,406
19.1% share
11,099g
165 CS · 4.8/m
savitar#1807
Qiyana · Jungle
12 / 8 / 10
51.2% KP
45,302
28.5% share
19,942g
276 CS · 8.1/m
Unlimited Swords#br1
Locke · Mid
11 / 8 / 8
44.2% KP
29,389
18.5% share
16,404g
236 CS · 6.9/m
i came back#22222
Kalista · ADC
12 / 10 / 6
41.9% KP
35,090
22% share
20,450g
322 CS · 9.4/m
misa#sona
Sona · Support
4 / 8 / 23
62.8% KP
18,983
11.9% share
13,038g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
