Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 199 days ago
11 / 2 / 7
K / D / A
62.1%
Kill participation
1,227.7
Damage / min
14,558g
517.2 gold / min
28
12 placed · 2 cleared
214
7.6 CS / min
Objective control
2
Dragons
0
Baron
12
Towers
4
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycrestfallen#111
Irelia · Top
3 / 3 / 4
24.1% KP
22,691
20.8% share
12,631g
272 CS · 9.7/m
StephenNoWalking#NAKED
Ambessa · Jungle
12 / 2 / 8
69% KP
31,385
28.7% share
15,666g
235 CS · 8.3/m
serhat#1223
Sylas · Mid
11 / 2 / 7
62.1% KP
34,560
31.6% share
14,558g
214 CS · 7.6/m
Artriay#TR1
Lucian · ADC
2 / 12 / 5
24.1% KP
13,850
12.7% share
10,464g
171 CS · 6.1/m
Greece#love
Soraka · Support
1 / 4 / 17
62.1% KP
6,738
6.2% share
9,070g
22 CS · 0.8/m
Red side
DefeatDEH#3131
Zaahen · Top
5 / 6 / 3
34.8% KP
24,833
26.7% share
12,110g
249 CS · 8.8/m
another failure#xxx
Lee Sin · Jungle
2 / 9 / 6
34.8% KP
13,892
14.9% share
10,172g
185 CS · 6.6/m
Elite Warriors#NTC
Zed · Mid
7 / 4 / 1
34.8% KP
23,247
25% share
12,493g
279 CS · 9.9/m
ad king#9099
Mel · ADC
7 / 5 / 4
47.8% KP
20,659
22.2% share
13,605g
241 CS · 8.6/m
BanIamayın Beni#TR1
Blitzcrank · Support
2 / 5 / 9
47.8% KP
10,429
11.2% share
7,945g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
