Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 199 days ago
1 / 6 / 20
K / D / A
48.8%
Kill participation
390.7
Damage / min
8,655g
300.7 gold / min
99
37 placed · 7 cleared
29
1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnohutlupilav123#TR1
Nasus · Top
4 / 11 / 7
44% KP
10,844
10.9% share
9,984g
147 CS · 5.1/m
Nowne#TR1
Xin Zhao · Jungle
12 / 7 / 4
64% KP
32,979
33.2% share
15,492g
190 CS · 6.6/m
manifest sueda#1111
Katarina · Mid
2 / 8 / 5
28% KP
15,550
15.7% share
10,255g
220 CS · 7.6/m
K4RABİBER DUASI#26kas
Kai'Sa · ADC
7 / 8 / 8
60% KP
26,399
26.6% share
12,681g
177 CS · 6.1/m
ERKEK MİSİN BE#TR1
Morgana · Support
0 / 9 / 13
52% KP
13,575
13.7% share
8,189g
22 CS · 0.8/m
Red side
VictoryDALTON AKIN#DLTN
Aatrox · Top
17 / 5 / 6
53.5% KP
56,063
37.5% share
16,965g
227 CS · 7.9/m
magnus#saya
Graves · Jungle
7 / 3 / 11
41.9% KP
20,503
13.7% share
14,170g
267 CS · 9.3/m
PusulasızDümenim#0001
Azir · Mid
12 / 5 / 8
46.5% KP
41,107
27.5% share
14,795g
229 CS · 8/m
i dont muhatap#777
Mel · ADC
6 / 6 / 14
46.5% KP
20,413
13.7% share
14,050g
219 CS · 7.6/m
serhat#1223
Blitzcrank · Support
1 / 6 / 20
48.8% KP
11,247
7.5% share
8,655g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
