Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 199 days ago
2 / 3 / 16
K / D / A
62.1%
Kill participation
336
Damage / min
8,570g
314.3 gold / min
82
35 placed · 5 cleared
25
0.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatannejoe#lol
Ryze · Top
5 / 12 / 5
34.5% KP
32,083
26.6% share
11,386g
192 CS · 7/m
Hoarah Loux#0001
Jayce · Jungle
10 / 13 / 5
51.7% KP
32,880
27.3% share
13,864g
175 CS · 6.4/m
Lopsi#Rıfky
Cho'Gath · Mid
0 / 9 / 3
10.3% KP
10,794
9% share
7,872g
167 CS · 6.1/m
Sonpy#4Fun
Ashe · ADC
12 / 3 / 8
69% KP
35,639
29.6% share
15,373g
234 CS · 8.6/m
serhat#1223
Blitzcrank · Support
2 / 3 / 16
62.1% KP
9,161
7.6% share
8,570g
25 CS · 0.9/m
Red side
VictoryDEH#3131
Dr. Mundo · Top
9 / 5 / 6
37.5% KP
36,133
30.3% share
13,277g
254 CS · 9.3/m
suayipuzun fan#361
Bel'Veth · Jungle
12 / 5 / 9
52.5% KP
22,813
19.1% share
14,267g
180 CS · 6.6/m
sleep paralysis#999jw
Aurora · Mid
14 / 2 / 6
50% KP
33,489
28.1% share
12,715g
179 CS · 6.6/m
Pyro#1905
Kai'Sa · ADC
4 / 12 / 6
25% KP
21,244
17.8% share
10,567g
157 CS · 5.8/m
bas oldumu#123
Lulu · Support
1 / 5 / 20
52.5% KP
5,696
4.8% share
8,884g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
