Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 198 days ago
3 / 6 / 35
K / D / A
66.7%
Kill participation
492.5
Damage / min
13,064g
366.5 gold / min
130
50 placed · 16 cleared
24
0.7 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
5
Dragons
3
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcold streak#222
Fiora · Top
8 / 12 / 3
33.3% KP
31,680
20.2% share
17,639g
282 CS · 7.9/m
am golemi 2#2222
Graves · Jungle
17 / 11 / 4
63.6% KP
46,974
30% share
22,114g
248 CS · 7/m
Lunce#2505
Viktor · Mid
6 / 14 / 16
66.7% KP
45,971
29.3% share
15,780g
188 CS · 5.3/m
T1 Morphi#007
Ezreal · ADC
1 / 10 / 5
18.2% KP
22,887
14.6% share
15,121g
281 CS · 7.9/m
ârkadya#1998
Braum · Support
1 / 10 / 15
48.5% KP
9,134
5.8% share
10,834g
44 CS · 1.2/m
Red side
VictoryAgito#Konah
Gragas · Top
8 / 10 / 12
35.1% KP
28,986
17.3% share
16,669g
215 CS · 6/m
lllllll#8299
Briar · Jungle
23 / 5 / 10
57.9% KP
36,356
21.8% share
21,944g
285 CS · 8/m
TurkishAirlines#XDDDD
Yasuo · Mid
12 / 7 / 9
36.8% KP
34,900
20.9% share
16,341g
286 CS · 8/m
honor fizz#TR1
Hwei · ADC
11 / 5 / 21
56.1% KP
49,340
29.5% share
19,536g
292 CS · 8.2/m
serhat#1223
Blitzcrank · Support
3 / 6 / 35
66.7% KP
17,557
10.5% share
13,064g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
