Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 198 days ago
1 / 9 / 11
K / D / A
37.5%
Kill participation
214.2
Damage / min
7,877g
253.1 gold / min
76
34 placed · 5 cleared
19
0.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKral Suriyeli#KING
Akali · Top
9 / 10 / 4
40.6% KP
29,277
25.7% share
11,810g
179 CS · 5.8/m
ENB Angel#ENB
Master Yi · Jungle
3 / 9 / 4
21.9% KP
15,385
13.5% share
11,807g
213 CS · 6.8/m
Zealous line#TR1
Smolder · Mid
11 / 9 / 1
37.5% KP
33,255
29.2% share
14,860g
290 CS · 9.3/m
Meewtwo#2001
Jhin · ADC
8 / 5 / 5
40.6% KP
29,346
25.8% share
16,184g
233 CS · 7.5/m
serhat#1223
Blitzcrank · Support
1 / 9 / 11
37.5% KP
6,664
5.8% share
7,877g
19 CS · 0.6/m
Red side
Victorymind palace#cba9
Irelia · Top
11 / 9 / 3
33.3% KP
33,123
24.7% share
15,928g
285 CS · 9.2/m
pammoused#0000
Rengar · Jungle
16 / 5 / 7
54.8% KP
33,438
25% share
16,161g
208 CS · 6.7/m
Toji Fushiguro#悪魔的な
Orianna · Mid
2 / 10 / 14
38.1% KP
20,073
15% share
10,580g
195 CS · 6.3/m
DFKLJHJ3K2HL45JL#DFSLK
Caitlyn · ADC
12 / 3 / 12
57.1% KP
36,312
27.1% share
19,403g
278 CS · 8.9/m
Suzi#Szi
Braum · Support
1 / 5 / 20
50% KP
11,009
8.2% share
9,467g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
