Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 198 days ago
6 / 6 / 21
K / D / A
69.2%
Kill participation
501.3
Damage / min
11,533g
431.7 gold / min
85
24 placed · 12 cleared
46
1.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatONURLU ESNAF#OE227
Jax · Top
4 / 7 / 8
46.2% KP
25,946
25.9% share
10,404g
175 CS · 6.6/m
another failure#xxx
Lee Sin · Jungle
8 / 9 / 6
53.8% KP
14,704
14.7% share
11,810g
179 CS · 6.7/m
IXIecutioner#Emre
Akali · Mid
7 / 7 / 5
46.2% KP
24,264
24.2% share
11,256g
198 CS · 7.4/m
Ceku#4380
Vayne · ADC
5 / 9 / 7
46.2% KP
26,550
26.5% share
14,093g
236 CS · 8.8/m
SÜRVO#ZADE
Lulu · Support
2 / 7 / 16
69.2% KP
8,652
8.6% share
8,792g
43 CS · 1.6/m
Red side
VictorySlizard#TR1
Garen · Top
4 / 6 / 3
17.9% KP
17,278
14.8% share
12,072g
240 CS · 9/m
Monarchsw#pain
Diana · Jungle
11 / 3 / 11
56.4% KP
29,096
25% share
14,382g
211 CS · 7.9/m
ΞŹŤŒŸΏЯЮζώ兑X9#ddsmb
Zed · Mid
6 / 8 / 2
20.5% KP
24,516
21% share
12,282g
200 CS · 7.5/m
VIKING BERKAN#BALTA
Tahm Kench · ADC
12 / 3 / 17
74.4% KP
32,208
27.6% share
14,194g
111 CS · 4.2/m
serhat#1223
Karma · Support
6 / 6 / 21
69.2% KP
13,393
11.5% share
11,533g
46 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
