Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Victory
Ranked Solo/Duo · 197 days ago
2 / 9 / 26
K / D / A
75.7%
Kill participation
433.1
Damage / min
9,950g
321.7 gold / min
62
29 placed · 5 cleared
25
0.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMAKEOUTHILL#109
Vayne · Top
12 / 6 / 7
46.3% KP
23,206
17.3% share
13,214g
165 CS · 5.3/m
godspeed#9x9
Nidalee · Jungle
13 / 6 / 15
68.3% KP
31,295
23.3% share
14,794g
185 CS · 6/m
Younis#7530
Kassadin · Mid
6 / 8 / 21
65.9% KP
35,200
26.2% share
12,668g
133 CS · 4.3/m
SchieN#ADC
Jhin · ADC
8 / 11 / 16
58.5% KP
26,703
19.9% share
14,114g
222 CS · 7.2/m
erdo#1610
Alistar · Support
2 / 6 / 30
78% KP
17,926
13.3% share
9,451g
27 CS · 0.9/m
Red side
Victorygosualisan#2506
Malphite · Top
2 / 5 / 17
51.4% KP
26,235
18.2% share
11,001g
183 CS · 5.9/m
my game my rules#999
Sylas · Jungle
8 / 8 / 10
48.6% KP
23,355
16.2% share
13,204g
193 CS · 6.2/m
izura#emir
Lucian · Mid
21 / 8 / 3
64.9% KP
53,657
37.1% share
20,764g
226 CS · 7.3/m
dolce far niente#5454
Kai'Sa · ADC
4 / 11 / 14
48.6% KP
27,836
19.3% share
12,116g
194 CS · 6.3/m
serhat#1223
Nami · Support
2 / 9 / 26
75.7% KP
13,398
9.3% share
9,950g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
