Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 195 days ago
10 / 5 / 12
K / D / A
55%
Kill participation
1,179.3
Damage / min
13,228g
469.9 gold / min
32
12 placed · 4 cleared
198
7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVâreste#Valor
Zaahen · Top
1 / 8 / 3
10% KP
16,838
13.6% share
8,371g
130 CS · 4.6/m
ÐøMãŁtÏćÏ#3169
Naafiri · Jungle
17 / 1 / 6
57.5% KP
27,182
21.9% share
15,980g
221 CS · 7.9/m
serhat#1223
Annie · Mid
10 / 5 / 12
55% KP
33,198
26.8% share
13,228g
198 CS · 7/m
Lv70 Battlemage#3169
Kai'Sa · ADC
10 / 3 / 10
50% KP
39,928
32.2% share
18,208g
267 CS · 9.5/m
alonage#3434
Thresh · Support
2 / 5 / 17
47.5% KP
6,953
5.6% share
8,857g
24 CS · 0.9/m
Red side
Defeatм е ч т а#katya
Vladimir · Top
8 / 6 / 1
40.9% KP
33,467
35.4% share
13,784g
271 CS · 9.6/m
shadowunseen#ontap
Viego · Jungle
6 / 9 / 3
40.9% KP
13,897
14.7% share
11,672g
181 CS · 6.4/m
love you beng#1104
Yone · Mid
0 / 9 / 6
27.3% KP
11,855
12.5% share
9,371g
218 CS · 7.7/m
Squaloo#SQU
Syndra · ADC
3 / 9 / 6
40.9% KP
19,140
20.3% share
9,996g
173 CS · 6.1/m
Morganthe#TR1
Sona · Support
5 / 7 / 9
63.6% KP
16,155
17.1% share
9,113g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
