Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Defeat
Ranked Solo/Duo · 195 days ago
1 / 8 / 10
K / D / A
50%
Kill participation
298.1
Damage / min
7,747g
267.3 gold / min
81
27 placed · 10 cleared
28
1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhite1#707
Garen · Top
1 / 9 / 2
13.6% KP
20,932
20.4% share
9,478g
204 CS · 7/m
MXNTAL TERRORlSM#TR1
Master Yi · Jungle
6 / 10 / 2
36.4% KP
24,953
24.3% share
11,788g
198 CS · 6.8/m
octavio silva#123
Akali · Mid
14 / 5 / 2
72.7% KP
36,270
35.3% share
14,406g
197 CS · 6.8/m
LОΓПΛ SНОΓE#on1
Seraphine · ADC
0 / 8 / 7
31.8% KP
11,976
11.7% share
9,697g
201 CS · 6.9/m
serhat#1223
Nami · Support
1 / 8 / 10
50% KP
8,640
8.4% share
7,747g
28 CS · 1/m
Red side
Victoryarabada kasko#g4w
Cho'Gath · Top
7 / 1 / 11
45% KP
29,029
22.8% share
13,405g
222 CS · 7.7/m
rahasya#turk
Hecarim · Jungle
9 / 3 / 12
52.5% KP
19,393
15.3% share
14,980g
246 CS · 8.5/m
tuvalethortumu06#ata
Yone · Mid
6 / 8 / 13
47.5% KP
27,369
21.5% share
12,900g
209 CS · 7.2/m
SARP YILMAZ#POLİS
Lucian · ADC
15 / 5 / 8
57.5% KP
33,623
26.4% share
17,280g
248 CS · 8.6/m
Morganthe#TR1
Sona · Support
3 / 5 / 27
75% KP
17,745
14% share
10,018g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
