Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Victory
Ranked Flex · 195 days ago
9 / 2 / 2
K / D / A
34.4%
Kill participation
980.4
Damage / min
12,024g
555 gold / min
12
7 placed · 1 cleared
213
9.8 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryserhat#1223
Tryndamere · Top
9 / 2 / 2
34.4% KP
21,243
28% share
12,024g
213 CS · 9.8/m
LeqendCross#TR1
Amumu · Jungle
4 / 5 / 6
31.3% KP
6,464
8.5% share
8,548g
124 CS · 5.7/m
Mantı Sever#AAAAA
Yasuo · Mid
12 / 3 / 4
50% KP
25,749
34% share
13,060g
177 CS · 8.2/m
Têtrâ#ATİ
Twitch · ADC
7 / 9 / 3
31.3% KP
13,373
17.6% share
8,956g
126 CS · 5.8/m
manisa seyahat#888
Lulu · Support
0 / 5 / 17
53.1% KP
9,002
11.9% share
7,181g
20 CS · 0.9/m
Red side
DefeatTiempo De Fiesta#TR1
Heimerdinger · Top
1 / 7 / 1
8.3% KP
16,253
24.2% share
6,573g
140 CS · 6.5/m
Sussan Da Olur#TR31
Graves · Jungle
2 / 5 / 8
41.7% KP
7,509
11.2% share
8,483g
156 CS · 7.2/m
nt adcarry#xxd
Mel · Mid
10 / 6 / 2
50% KP
14,535
21.6% share
9,636g
169 CS · 7.8/m
Byyetim#TR1
Swain · ADC
6 / 6 / 8
58.3% KP
18,081
26.9% share
9,398g
149 CS · 6.9/m
nİLAH#9237
Blitzcrank · Support
5 / 8 / 10
62.5% KP
10,795
16.1% share
7,587g
34 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
