Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 189 days ago
4 / 8 / 3
K / D / A
18.4%
Kill participation
612.4
Damage / min
13,993g
430.3 gold / min
33
11 placed · 4 cleared
245
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJacob Black#111
Renekton · Top
9 / 7 / 3
40% KP
25,706
23.3% share
15,491g
271 CS · 8.3/m
MAlSON MARGlELA#XDXD
Vi · Jungle
6 / 7 / 7
43.3% KP
18,981
17.2% share
12,971g
218 CS · 6.7/m
zerotic#TR1
Viktor · Mid
6 / 9 / 4
33.3% KP
25,837
23.5% share
14,222g
268 CS · 8.2/m
my game my rules#999
Lux · ADC
4 / 11 / 6
33.3% KP
14,716
13.4% share
11,620g
200 CS · 6.2/m
Estorea#TR1
Senna · Support
5 / 4 / 14
63.3% KP
24,853
22.6% share
11,271g
50 CS · 1.5/m
Red side
Victoryserhat#1223
Garen · Top
4 / 8 / 3
18.4% KP
19,914
13.8% share
13,993g
245 CS · 7.5/m
rengar kronzymiş#aley
Rengar · Jungle
17 / 4 / 8
65.8% KP
41,739
28.9% share
22,028g
281 CS · 8.6/m
SchieN#ADC
Xerath · Mid
5 / 6 / 15
52.6% KP
33,214
23% share
13,367g
198 CS · 6.1/m
Sandor Clegane#15703
Varus · ADC
7 / 4 / 12
50% KP
29,840
20.7% share
16,864g
261 CS · 8/m
partridge#partd
Zoe · Support
5 / 8 / 11
42.1% KP
19,630
13.6% share
12,725g
86 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
