Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 189 days ago
1 / 12 / 15
K / D / A
66.7%
Kill participation
348.1
Damage / min
9,134g
255.6 gold / min
137
61 placed · 13 cleared
37
1 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryм е ч т а#katya
Vladimir · Top
14 / 2 / 7
55.3% KP
44,031
28.7% share
18,624g
349 CS · 9.8/m
kaera#1609
Evelynn · Jungle
5 / 3 / 10
39.5% KP
27,531
17.9% share
13,939g
225 CS · 6.3/m
training arc#zzzz
Naafiri · Mid
9 / 5 / 7
42.1% KP
24,383
15.9% share
15,676g
289 CS · 8.1/m
mt07#YMH
Ezreal · ADC
9 / 6 / 11
52.6% KP
45,383
29.6% share
16,810g
273 CS · 7.6/m
bobinci orhan#5252
Nami · Support
1 / 8 / 25
68.4% KP
12,086
7.9% share
10,710g
37 CS · 1/m
Red side
DefeatHİLEYİM BEN#OWYE
Tahm Kench · Top
1 / 6 / 5
25% KP
13,818
10.6% share
10,142g
209 CS · 5.8/m
KAYMAĞIMM#TR1
Lillia · Jungle
4 / 6 / 8
50% KP
22,971
17.6% share
14,874g
275 CS · 7.7/m
space bound#739
Lux · Mid
4 / 7 / 6
41.7% KP
33,212
25.5% share
12,376g
258 CS · 7.2/m
broski mroski#3107
Kai'Sa · ADC
14 / 7 / 3
70.8% KP
47,886
36.7% share
19,766g
294 CS · 8.2/m
serhat#1223
Blitzcrank · Support
1 / 12 / 15
66.7% KP
12,439
9.5% share
9,134g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
