Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 188 days ago
2 / 6 / 9
K / D / A
52.4%
Kill participation
289.9
Damage / min
7,502g
306 gold / min
55
22 placed · 6 cleared
39
1.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJoHnYWalKer41#TR1
Gnar · Top
9 / 2 / 6
37.5% KP
36,143
28.7% share
11,902g
191 CS · 7.8/m
Fasulyesineee#cano
Viego · Jungle
15 / 5 / 9
60% KP
30,676
24.3% share
13,312g
166 CS · 6.8/m
あなたの神は誰ですか#9 5
Ahri · Mid
3 / 7 / 8
27.5% KP
18,557
14.7% share
9,683g
173 CS · 7.1/m
Acrobat Logitech#TR1
Jinx · ADC
12 / 3 / 6
45% KP
30,979
24.6% share
14,766g
217 CS · 8.9/m
Zigic#TR1
Lulu · Support
1 / 4 / 23
60% KP
9,707
7.7% share
8,313g
14 CS · 0.6/m
Red side
Defeatluen#00000
Nasus · Top
0 / 6 / 4
19% KP
8,402
10.6% share
7,192g
148 CS · 6/m
BAHİS#ŞİKE
Briar · Jungle
2 / 13 / 3
23.8% KP
10,612
13.4% share
8,078g
128 CS · 5.2/m
bekosama1#XXXXX
Diana · Mid
9 / 10 / 3
57.1% KP
28,662
36.2% share
12,751g
167 CS · 6.8/m
General Fujikiyo#GUTS
Swain · ADC
8 / 5 / 2
47.6% KP
24,359
30.8% share
12,036g
175 CS · 7.1/m
serhat#1223
Blitzcrank · Support
2 / 6 / 9
52.4% KP
7,108
9% share
7,502g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
