Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 188 days ago
1 / 4 / 22
K / D / A
60.5%
Kill participation
424.7
Damage / min
8,071g
377.4 gold / min
48
19 placed · 3 cleared
25
1.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStoic#STOA1
Ornn · Top
4 / 0 / 9
34.2% KP
11,604
13.4% share
9,501g
179 CS · 8.4/m
Law#zeld
Talon · Jungle
13 / 0 / 10
60.5% KP
21,102
24.4% share
13,178g
222 CS · 10.4/m
GOBLİNFIÇISI15#TR1
Aurora · Mid
4 / 4 / 4
21.1% KP
15,128
17.5% share
8,545g
148 CS · 6.9/m
daydreaming#215
Yunara · ADC
16 / 4 / 5
55.3% KP
29,484
34.1% share
15,627g
198 CS · 9.3/m
serhat#1223
Blitzcrank · Support
1 / 4 / 22
60.5% KP
9,082
10.5% share
8,071g
25 CS · 1.2/m
Red side
Defeatokanburukisîkiki#Uk9
Cassiopeia · Top
0 / 7 / 0
0% KP
13,189
25% share
6,888g
173 CS · 8.1/m
let me 1v9#Rynx
Ambessa · Jungle
4 / 7 / 1
41.7% KP
8,844
16.7% share
8,776g
115 CS · 5.4/m
Emrwin#TR2
Irelia · Mid
3 / 6 / 2
41.7% KP
11,588
21.9% share
9,184g
210 CS · 9.8/m
bobinci orhan#5252
Kai'Sa · ADC
4 / 8 / 4
66.7% KP
10,818
20.5% share
8,202g
135 CS · 6.3/m
Catchie#TR1
Bard · Support
1 / 10 / 7
66.7% KP
8,387
15.9% share
6,117g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
