Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 188 days ago
3 / 8 / 15
K / D / A
58.1%
Kill participation
193.6
Damage / min
8,430g
277.3 gold / min
96
39 placed · 7 cleared
20
0.7 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatViolent Crimes#Emirr
Darius · Top
6 / 5 / 8
51.9% KP
19,509
20% share
12,812g
224 CS · 7.4/m
Geralt of Rivia#1173
Kayn · Jungle
2 / 8 / 4
22.2% KP
11,673
12% share
10,559g
198 CS · 6.5/m
piel de luna#TR1
Xerath · Mid
8 / 6 / 4
44.4% KP
31,466
32.2% share
13,465g
279 CS · 9.2/m
ERT753#TR1
Ashe · ADC
11 / 8 / 8
70.4% KP
27,954
28.6% share
15,390g
242 CS · 8/m
letfcuk#000
Lulu · Support
0 / 4 / 21
77.8% KP
7,013
7.2% share
9,213g
27 CS · 0.9/m
Red side
VictoryMortalDance#KOF
Jax · Top
1 / 5 / 4
16.1% KP
8,754
9.8% share
11,536g
226 CS · 7.4/m
LionelMessi60#GOAT
Sylas · Jungle
12 / 4 / 10
71% KP
23,995
26.9% share
14,576g
180 CS · 5.9/m
Patrick Mahomes#2295
Malzahar · Mid
8 / 5 / 17
80.6% KP
24,747
27.8% share
14,826g
246 CS · 8.1/m
ukufXD#4444
Jinx · ADC
7 / 5 / 11
58.1% KP
25,699
28.8% share
13,132g
241 CS · 7.9/m
serhat#1223
Blitzcrank · Support
3 / 8 / 15
58.1% KP
5,884
6.6% share
8,430g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
