Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 187 days ago
5 / 12 / 57
K / D / A
77.5%
Kill participation
539.5
Damage / min
17,628g
346.1 gold / min
186
71 placed · 7 cleared
23
0.5 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatValhir#NKS
Zaahen · Top
19 / 8 / 20
48.8% KP
73,459
22.7% share
25,952g
335 CS · 6.6/m
Pyro#1905
Aatrox · Jungle
23 / 13 / 30
66.3% KP
80,028
24.7% share
26,172g
287 CS · 5.6/m
HeLLFighTer27#TR1
Malzahar · Mid
7 / 14 / 32
48.8% KP
52,640
16.3% share
18,812g
323 CS · 6.3/m
dexter sedat#hzz
Ezreal · ADC
26 / 19 / 19
56.3% KP
90,123
27.8% share
28,407g
365 CS · 7.2/m
serhat#1223
Blitzcrank · Support
5 / 12 / 57
77.5% KP
27,481
8.5% share
17,628g
23 CS · 0.5/m
Red side
VictoryRust Cohle#EA06
Camille · Top
11 / 13 / 10
31.8% KP
60,985
16.3% share
21,828g
345 CS · 6.8/m
seveneleven#1111
Zed · Jungle
17 / 14 / 10
40.9% KP
66,381
17.7% share
27,741g
366 CS · 7.2/m
roronoa#dmx
Yone · Mid
11 / 16 / 15
39.4% KP
92,646
24.7% share
21,723g
376 CS · 7.4/m
Neo ZeTHRIV#TR1
Corki · ADC
20 / 18 / 19
59.1% KP
110,882
29.6% share
28,000g
308 CS · 6/m
Neo ZeTHRI#xXd
Leona · Support
7 / 19 / 36
65.2% KP
43,927
11.7% share
17,269g
30 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
