Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 187 days ago
0 / 5 / 15
K / D / A
38.5%
Kill participation
302.5
Damage / min
7,623g
289.8 gold / min
84
36 placed · 4 cleared
33
1.3 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykenar mahalle#DRGT
Vladimir · Top
11 / 4 / 7
46.2% KP
31,597
28.5% share
13,293g
206 CS · 7.8/m
Akcakus#chill
Viego · Jungle
6 / 6 / 6
30.8% KP
12,808
11.5% share
11,768g
211 CS · 8/m
Voıkâ#Briar
Briar · Mid
12 / 8 / 6
46.2% KP
31,150
28.1% share
13,409g
188 CS · 7.1/m
Dragut#p4u
Ezreal · ADC
10 / 3 / 7
43.6% KP
27,470
24.8% share
14,655g
219 CS · 8.3/m
serhat#1223
Blitzcrank · Support
0 / 5 / 15
38.5% KP
7,957
7.2% share
7,623g
33 CS · 1.3/m
Red side
DefeatZandalari#7102
Zaahen · Top
0 / 10 / 3
11.5% KP
19,593
17.7% share
8,070g
183 CS · 7/m
emre#kisa
Master Yi · Jungle
18 / 7 / 5
88.5% KP
41,498
37.5% share
16,153g
177 CS · 6.7/m
Revenge of Horse#77777
Azir · Mid
4 / 8 / 8
46.2% KP
21,358
19.3% share
11,432g
238 CS · 9/m
Alp333333#TR1
Kai'Sa · ADC
4 / 6 / 6
38.5% KP
21,106
19.1% share
11,861g
210 CS · 8/m
s3nz4L1ms1nH3yxD#phub1
Rakan · Support
0 / 8 / 17
65.4% KP
7,194
6.5% share
7,833g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
