Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 187 days ago
3 / 5 / 18
K / D / A
70%
Kill participation
458.9
Damage / min
7,668g
332.7 gold / min
61
21 placed · 6 cleared
16
0.7 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryangus#1ST
Volibear · Top
8 / 3 / 0
26.7% KP
35,957
32.9% share
11,465g
186 CS · 8.1/m
RoseBush#1st
Lee Sin · Jungle
5 / 4 / 10
50% KP
18,356
16.8% share
10,637g
192 CS · 8.3/m
Mxe#TR3
Anivia · Mid
8 / 4 / 5
43.3% KP
25,197
23% share
12,015g
210 CS · 9.1/m
Telchie#MEOW
Mel · ADC
6 / 6 / 9
50% KP
19,304
17.6% share
11,139g
170 CS · 7.4/m
serhat#1223
Blitzcrank · Support
3 / 5 / 18
70% KP
10,577
9.7% share
7,668g
16 CS · 0.7/m
Red side
Defeatbilly#35s
Garen · Top
1 / 6 / 3
18.2% KP
13,413
16.6% share
6,988g
147 CS · 6.4/m
Alp333333#TR1
Wukong · Jungle
11 / 4 / 5
72.7% KP
23,163
28.6% share
12,284g
136 CS · 5.9/m
s3nz4L1ms1nH3yxD#phub1
LeBlanc · Mid
7 / 5 / 8
68.2% KP
24,840
30.7% share
9,475g
129 CS · 5.6/m
SOYTARI FURKAN#FREAK
Jhin · ADC
3 / 6 / 7
45.5% KP
14,251
17.6% share
9,891g
202 CS · 8.8/m
Yuisha#316
Soraka · Support
0 / 9 / 14
63.6% KP
5,256
6.5% share
6,136g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
