Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 187 days ago
2 / 4 / 22
K / D / A
49%
Kill participation
303.5
Damage / min
8,372g
305.4 gold / min
68
31 placed · 5 cleared
18
0.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthe hero#ymh
Master Yi · Top
11 / 9 / 5
69.6% KP
26,704
28.2% share
14,447g
174 CS · 6.3/m
sefRR#TFT
Kha'Zix · Jungle
4 / 13 / 6
43.5% KP
19,162
20.3% share
12,074g
133 CS · 4.9/m
Peder Diyeceksin#1412
Vladimir · Mid
2 / 10 / 2
17.4% KP
14,361
15.2% share
10,043g
202 CS · 7.4/m
adtgadadad#adad
Caitlyn · ADC
6 / 8 / 5
47.8% KP
26,833
28.4% share
14,671g
219 CS · 8/m
kutayov#1122
Milio · Support
0 / 9 / 14
60.9% KP
7,527
8% share
7,868g
21 CS · 0.8/m
Red side
VictoryStoic#STOA1
Shen · Top
5 / 5 / 19
49% KP
22,100
17.3% share
11,071g
183 CS · 6.7/m
LionelMessi60#GOAT
Sylas · Jungle
8 / 6 / 12
40.8% KP
17,099
13.4% share
11,877g
165 CS · 6/m
low mental#jpnm
Qiyana · Mid
25 / 4 / 9
69.4% KP
57,269
44.8% share
18,617g
187 CS · 6.8/m
kick spacterlol#ad1
Jhin · ADC
9 / 4 / 15
49% KP
22,996
18% share
13,949g
199 CS · 7.3/m
serhat#1223
Blitzcrank · Support
2 / 4 / 22
49% KP
8,322
6.5% share
8,372g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
