Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 187 days ago
1 / 4 / 16
K / D / A
42.5%
Kill participation
315.8
Damage / min
9,593g
300.7 gold / min
108
40 placed · 11 cleared
39
1.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory王 Barou Shoei#KING
Darius · Top
6 / 7 / 6
30% KP
27,479
20% share
13,741g
245 CS · 7.7/m
SİBER ATLET#ROSE
Qiyana · Jungle
8 / 1 / 10
45% KP
27,833
20.3% share
16,892g
279 CS · 8.7/m
daydreaming#kat
Katarina · Mid
16 / 2 / 6
55% KP
43,481
31.7% share
18,328g
264 CS · 8.3/m
Swag#hao
Twitch · ADC
9 / 9 / 4
32.5% KP
28,505
20.8% share
14,436g
206 CS · 6.5/m
serhat#1223
Blitzcrank · Support
1 / 4 / 16
42.5% KP
10,074
7.3% share
9,593g
39 CS · 1.2/m
Red side
DefeatGeneral Fujikiyo#GUTS
Volibear · Top
4 / 11 / 0
17.4% KP
25,173
22.1% share
11,948g
246 CS · 7.7/m
Necrotyle#necro
Ambessa · Jungle
7 / 9 / 3
43.5% KP
22,238
19.6% share
13,268g
233 CS · 7.3/m
TheHunger#TR1
Syndra · Mid
4 / 7 / 3
30.4% KP
27,570
24.3% share
11,451g
228 CS · 7.1/m
Just Köse#KÖSE
Tristana · ADC
5 / 7 / 8
56.5% KP
24,026
21.1% share
14,568g
259 CS · 8.1/m
Ahri#Wadar
Sona · Support
3 / 6 / 11
60.9% KP
14,643
12.9% share
9,367g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
