Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 187 days ago
2 / 1 / 18
K / D / A
58.8%
Kill participation
423.1
Damage / min
9,491g
345.5 gold / min
76
29 placed · 4 cleared
24
0.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySlizard#TR1
Varus · Top
5 / 7 / 0
14.7% KP
25,085
21.7% share
10,699g
217 CS · 7.9/m
Kurdish Hecarim#73X
Hecarim · Jungle
12 / 2 / 6
52.9% KP
27,561
23.8% share
15,766g
313 CS · 11.4/m
Mrumun#5510
Ahri · Mid
5 / 3 / 6
32.4% KP
24,019
20.8% share
12,027g
242 CS · 8.8/m
zenit#madly
Ezreal · ADC
10 / 3 / 9
55.9% KP
27,374
23.7% share
14,504g
230 CS · 8.4/m
serhat#1223
Blitzcrank · Support
2 / 1 / 18
58.8% KP
11,621
10% share
9,491g
24 CS · 0.9/m
Red side
DefeatOKCU18#0618
Akali · Top
2 / 7 / 2
25% KP
19,912
25.4% share
9,689g
203 CS · 7.4/m
tugay#008
Talon · Jungle
11 / 7 / 1
75% KP
29,248
37.4% share
15,912g
225 CS · 8.2/m
Kötürüm Babanne#TR1
Sion · Mid
1 / 4 / 2
18.8% KP
12,311
15.7% share
11,567g
252 CS · 9.2/m
Anterles#9642
Draven · ADC
2 / 9 / 1
18.8% KP
10,442
13.3% share
11,124g
204 CS · 7.4/m
pudding#cagla
Thresh · Support
0 / 7 / 5
31.3% KP
6,345
8.1% share
6,736g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
