Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 186 days ago
6 / 2 / 26
K / D / A
76.2%
Kill participation
488.6
Damage / min
12,702g
357.6 gold / min
113
48 placed · 9 cleared
37
1 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorycraftekX#TR1
Yone · Top
12 / 4 / 5
40.5% KP
43,171
29.6% share
19,295g
351 CS · 9.9/m
Mtri#TR1
Graves · Jungle
1 / 11 / 12
31% KP
24,919
17.1% share
15,656g
277 CS · 7.8/m
πrx#074
Anivia · Mid
8 / 5 / 9
40.5% KP
19,898
13.6% share
15,501g
248 CS · 7/m
chinese ad#0101
Aphelios · ADC
11 / 13 / 5
38.1% KP
29,694
20.4% share
17,406g
214 CS · 6/m
771#2505
Mel · Support
10 / 9 / 7
40.5% KP
28,212
19.3% share
13,819g
73 CS · 2.1/m
Red side
Defeatkurtköy lol#1989
Rumble · Top
2 / 10 / 7
21.4% KP
18,724
13.2% share
14,155g
236 CS · 6.6/m
Merhaba#TR30
Elise · Jungle
16 / 7 / 10
61.9% KP
37,745
26.6% share
19,626g
298 CS · 8.4/m
650R#TR35
Zed · Mid
10 / 12 / 5
35.7% KP
37,742
26.6% share
13,731g
230 CS · 6.5/m
deus ex machina#1997
Caitlyn · ADC
8 / 11 / 10
42.9% KP
30,368
21.4% share
16,242g
283 CS · 8/m
serhat#1223
Blitzcrank · Support
6 / 2 / 26
76.2% KP
17,352
12.2% share
12,702g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
