Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 186 days ago
3 / 3 / 28
K / D / A
50%
Kill participation
445.8
Damage / min
9,749g
346.9 gold / min
84
32 placed · 5 cleared
32
1.1 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQuigos#GAREN
Garen · Top
13 / 8 / 6
30.6% KP
29,971
20.4% share
15,141g
209 CS · 7.4/m
Krios#22334
Graves · Jungle
13 / 6 / 10
37.1% KP
19,775
13.5% share
15,928g
230 CS · 8.2/m
ZenneÜlNevvar#TR1
Aurelion Sol · Mid
12 / 8 / 15
43.5% KP
39,807
27.2% share
14,966g
212 CS · 7.5/m
Purfhy#TR2
Kai'Sa · ADC
21 / 7 / 13
54.8% KP
44,494
30.4% share
20,599g
223 CS · 7.9/m
serhat#1223
Blitzcrank · Support
3 / 3 / 28
50% KP
12,527
8.5% share
9,749g
32 CS · 1.1/m
Red side
DefeatNoName#Rndom
Swain · Top
4 / 10 / 2
18.8% KP
20,146
19% share
9,796g
190 CS · 6.8/m
rxckcity#777
Talon · Jungle
8 / 15 / 8
50% KP
24,274
22.9% share
12,850g
154 CS · 5.5/m
BrandAlemdar#TR1
Mel · Mid
7 / 10 / 6
40.6% KP
28,960
27.3% share
10,901g
174 CS · 6.2/m
madelyncline#1702
Miss Fortune · ADC
10 / 10 / 4
43.8% KP
22,993
21.6% share
17,069g
240 CS · 8.5/m
furofa#furf
Fiddlesticks · Support
3 / 17 / 10
40.6% KP
9,842
9.3% share
8,179g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
