Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 186 days ago
0 / 11 / 35
K / D / A
57.4%
Kill participation
349.9
Damage / min
14,329g
300.5 gold / min
141
62 placed · 8 cleared
33
0.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
3
Baron
14
Towers
10
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTitResİmLiquRd#sky
Mordekaiser · Top
4 / 17 / 16
29.4% KP
35,868
13.8% share
15,608g
248 CS · 5.2/m
Kenâi#1903
Talon · Jungle
17 / 15 / 17
50% KP
78,404
30.1% share
23,035g
321 CS · 6.7/m
snow crystal#111
Ahri · Mid
20 / 9 / 16
52.9% KP
70,678
27.2% share
27,263g
481 CS · 10.1/m
AeS#SARI
Vayne · ADC
25 / 9 / 20
66.2% KP
68,057
26.2% share
31,258g
376 CS · 7.9/m
Ertan Abi#5757
Soraka · Support
2 / 12 / 48
73.5% KP
7,110
2.7% share
15,364g
40 CS · 0.8/m
Red side
Defeati miss her too#777
Volibear · Top
14 / 15 / 11
41% KP
51,289
22% share
20,267g
296 CS · 6.2/m
clownn#6666
Ambessa · Jungle
18 / 12 / 13
50.8% KP
61,385
26.3% share
24,439g
331 CS · 6.9/m
Uytle#UYT10
Vex · Mid
16 / 14 / 11
44.3% KP
53,901
23.1% share
23,206g
296 CS · 6.2/m
4MK COCU#3169
Yunara · ADC
13 / 16 / 19
52.5% KP
50,392
21.6% share
24,381g
294 CS · 6.2/m
serhat#1223
Blitzcrank · Support
0 / 11 / 35
57.4% KP
16,684
7.1% share
14,329g
33 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
