Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 186 days ago
2 / 9 / 34
K / D / A
64.3%
Kill participation
541.9
Damage / min
10,802g
301.9 gold / min
93
34 placed · 6 cleared
22
0.6 CS / min
Objective control
4
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydarwin#blop
Sion · Top
11 / 6 / 15
46.4% KP
37,910
22.3% share
20,812g
313 CS · 8.7/m
Sör Jaime#TR1
Dr. Mundo · Jungle
15 / 5 / 20
62.5% KP
43,974
25.8% share
18,032g
251 CS · 7/m
ewsjha#kkkkk
Cassiopeia · Mid
19 / 8 / 10
51.8% KP
38,379
22.5% share
18,345g
253 CS · 7.1/m
이건 완벽해#3434
Jhin · ADC
9 / 12 / 19
50% KP
30,558
18% share
15,948g
218 CS · 6.1/m
serhat#1223
Blitzcrank · Support
2 / 9 / 34
64.3% KP
19,390
11.4% share
10,802g
22 CS · 0.6/m
Red side
DefeatRaayk#ZED
Pantheon · Top
10 / 9 / 7
42.5% KP
50,102
20% share
14,719g
216 CS · 6/m
Kenâi#1903
Talon · Jungle
13 / 11 / 13
65% KP
60,418
24.2% share
16,767g
222 CS · 6.2/m
Mini Bober#THUG
Diana · Mid
5 / 14 / 8
32.5% KP
27,299
10.9% share
10,945g
182 CS · 5.1/m
tansu ciller#otan4
Ziggs · ADC
4 / 8 / 10
35% KP
68,002
27.2% share
18,632g
318 CS · 8.9/m
Reqrowth#Req
Wukong · Support
8 / 14 / 14
55% KP
44,084
17.6% share
12,949g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
