Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 186 days ago
2 / 2 / 16
K / D / A
50%
Kill participation
335.2
Damage / min
7,896g
345.3 gold / min
69
26 placed · 4 cleared
26
1.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRivenius#DADAŞ
Riven · Top
4 / 7 / 1
35.7% KP
6,005
13.4% share
8,744g
144 CS · 6.3/m
Mordret#LOTM
Poppy · Jungle
4 / 3 / 4
57.1% KP
7,782
17.4% share
9,634g
160 CS · 7/m
Sakamoto Taro#1000
Anivia · Mid
0 / 11 / 2
14.3% KP
8,910
19.9% share
6,323g
135 CS · 5.9/m
harbi mi la#Laa
Caitlyn · ADC
6 / 11 / 2
57.1% KP
18,664
41.7% share
9,455g
165 CS · 7.2/m
Furenss#0000
Milio · Support
0 / 4 / 7
50% KP
3,406
7.6% share
6,176g
26 CS · 1.1/m
Red side
VictoryMikail#8147
Heimerdinger · Top
8 / 4 / 4
33.3% KP
25,945
30.5% share
11,667g
176 CS · 7.7/m
SMAUGGV2#TR1
Jarvan IV · Jungle
8 / 1 / 7
41.7% KP
15,975
18.8% share
11,277g
184 CS · 8/m
NEUTRON123#TR1
LeBlanc · Mid
14 / 2 / 3
47.2% KP
25,970
30.5% share
12,145g
170 CS · 7.4/m
Melkorss#TR1
Ashe · ADC
4 / 6 / 7
30.6% KP
9,504
11.2% share
10,754g
148 CS · 6.5/m
serhat#1223
Blitzcrank · Support
2 / 2 / 16
50% KP
7,665
9% share
7,896g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
