Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 186 days ago
2 / 4 / 15
K / D / A
60.7%
Kill participation
378.8
Damage / min
9,670g
277.7 gold / min
107
45 placed · 7 cleared
30
0.9 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlulzcannon#TR1
Ambessa · Top
5 / 4 / 5
35.7% KP
22,100
18.9% share
14,729g
315 CS · 9/m
JellyTime#1243
Kayn · Jungle
6 / 3 / 12
64.3% KP
30,499
26.1% share
15,183g
262 CS · 7.5/m
steal#TR12
Syndra · Mid
7 / 8 / 8
53.6% KP
28,406
24.3% share
13,084g
227 CS · 6.5/m
KEÇİ#1111
Jinx · ADC
8 / 11 / 2
35.7% KP
22,823
19.5% share
15,773g
269 CS · 7.7/m
serhat#1223
Blitzcrank · Support
2 / 4 / 15
60.7% KP
13,187
11.3% share
9,670g
30 CS · 0.9/m
Red side
VictoryAriermort#IVERN
Kennen · Top
6 / 6 / 7
43.3% KP
27,773
21.5% share
14,896g
279 CS · 8/m
IECELI#TR1
Zac · Jungle
6 / 3 / 14
66.7% KP
22,866
17.7% share
13,346g
155 CS · 4.5/m
10007#933
Yone · Mid
12 / 8 / 3
50% KP
43,236
33.4% share
15,984g
225 CS · 6.5/m
MarallamiyAo#TR1
Caitlyn · ADC
6 / 8 / 5
36.7% KP
26,858
20.8% share
15,663g
277 CS · 8/m
Dilerim Ki#7777
Milio · Support
0 / 3 / 21
70% KP
8,587
6.6% share
10,129g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
