Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 186 days ago
2 / 3 / 19
K / D / A
55.3%
Kill participation
378.6
Damage / min
9,865g
316.2 gold / min
104
43 placed · 7 cleared
28
0.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatŹÛŁKÀRNÊÝN#TR2
Tryndamere · Top
7 / 8 / 5
41.4% KP
21,060
17.4% share
14,236g
244 CS · 7.8/m
lulzcannon#TR1
Graves · Jungle
7 / 9 / 3
34.5% KP
29,103
24.1% share
13,581g
257 CS · 8.2/m
Galledan#TR11
Vex · Mid
2 / 7 / 5
24.1% KP
17,428
14.4% share
10,053g
192 CS · 6.2/m
JellyTime#1243
Tristana · ADC
11 / 5 / 6
58.6% KP
44,280
36.7% share
19,118g
220 CS · 7.1/m
Kalın Gelirim#GOD
Zilean · Support
2 / 9 / 11
44.8% KP
8,819
7.3% share
9,110g
38 CS · 1.2/m
Red side
Victorygkkoo#TR1
Sion · Top
2 / 6 / 14
42.1% KP
26,294
22.6% share
13,682g
260 CS · 8.3/m
ester exposito#lonsa
Zed · Jungle
12 / 8 / 5
44.7% KP
23,613
20.3% share
16,637g
228 CS · 7.3/m
QuinnXSolo#1352
Quinn · Mid
14 / 7 / 12
68.4% KP
38,879
33.5% share
17,176g
264 CS · 8.5/m
KEÇİ#1111
Kai'Sa · ADC
8 / 5 / 8
42.1% KP
15,581
13.4% share
15,656g
252 CS · 8.1/m
serhat#1223
Blitzcrank · Support
2 / 3 / 19
55.3% KP
11,813
10.2% share
9,865g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
