Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 186 days ago
4 / 4 / 18
K / D / A
71%
Kill participation
468.3
Damage / min
9,137g
377.8 gold / min
55
21 placed · 3 cleared
12
0.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLOLÜ YENECEĞİM#AVCI
Volibear · Top
4 / 7 / 4
24.2% KP
17,475
16.6% share
10,341g
158 CS · 6.5/m
robben112314#123
Jarvan IV · Jungle
7 / 5 / 10
51.5% KP
14,109
13.4% share
11,603g
154 CS · 6.4/m
PusulasızDümenim#0001
Azir · Mid
8 / 4 / 5
39.4% KP
26,919
25.6% share
11,615g
196 CS · 8.1/m
ツ ツ ツ ツ ツ ツ ツ ツ#ツツツツツ
Draven · ADC
14 / 9 / 2
48.5% KP
39,117
37.2% share
16,149g
190 CS · 7.9/m
yahweh#pzzxx
Lulu · Support
0 / 6 / 19
57.6% KP
7,456
7.1% share
8,249g
29 CS · 1.2/m
Red side
DefeatLaBiziKimAlabili#1010
Garen · Top
10 / 6 / 2
38.7% KP
21,863
28.4% share
12,134g
195 CS · 8.1/m
sümörf abuzer#5155
Ambessa · Jungle
7 / 8 / 7
45.2% KP
20,341
26.4% share
10,160g
149 CS · 6.2/m
Morbent FeIl#xxxxx
Sylas · Mid
2 / 4 / 8
32.3% KP
11,779
15.3% share
8,372g
163 CS · 6.7/m
Violent Crimes#Erman
Jinx · ADC
8 / 11 / 5
41.9% KP
11,776
15.3% share
10,269g
131 CS · 5.4/m
serhat#1223
Blitzcrank · Support
4 / 4 / 18
71% KP
11,324
14.7% share
9,137g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
