Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 186 days ago
3 / 2 / 25
K / D / A
65.1%
Kill participation
427.4
Damage / min
10,080g
359.6 gold / min
108
32 placed · 14 cleared
33
1.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIIWizzyII#9182
Sett · Top
4 / 8 / 9
30.2% KP
20,860
17.1% share
9,936g
163 CS · 5.8/m
Hacktan#667
Talon · Jungle
17 / 3 / 7
55.8% KP
25,355
20.8% share
16,556g
225 CS · 8/m
fati#boss
Galio · Mid
6 / 3 / 20
60.5% KP
31,964
26.2% share
12,451g
176 CS · 6.3/m
Kâsh hoon#26zz
Lucian · ADC
13 / 1 / 8
48.8% KP
31,776
26.1% share
17,012g
245 CS · 8.7/m
serhat#1223
Blitzcrank · Support
3 / 2 / 25
65.1% KP
11,982
9.8% share
10,080g
33 CS · 1.2/m
Red side
DefeatGeneral Fujikiyo#GUTS
Volibear · Top
4 / 8 / 2
35.3% KP
22,616
30.9% share
10,983g
227 CS · 8.1/m
bloodshed#711
Viego · Jungle
4 / 11 / 4
47.1% KP
9,032
12.3% share
10,225g
165 CS · 5.9/m
MİDQUENQUEN#lll
Akali · Mid
7 / 6 / 1
47.1% KP
16,430
22.5% share
12,075g
222 CS · 7.9/m
chinese ad#0101
Caitlyn · ADC
0 / 10 / 5
29.4% KP
15,776
21.6% share
9,483g
210 CS · 7.5/m
Scripter Kata#TR1
Karma · Support
2 / 8 / 8
58.8% KP
9,294
12.7% share
7,557g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
