Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 186 days ago
2 / 9 / 28
K / D / A
66.7%
Kill participation
362.8
Damage / min
10,935g
305.2 gold / min
124
45 placed · 12 cleared
27
0.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVâreste#Valor
Gwen · Top
19 / 5 / 3
48.9% KP
50,457
34.7% share
20,726g
274 CS · 7.6/m
olmadı bee#TR1
Talon · Jungle
10 / 12 / 9
42.2% KP
30,288
20.8% share
17,726g
220 CS · 6.1/m
DIŞARDA SARP#TR1
Twisted Fate · Mid
5 / 6 / 9
31.1% KP
15,877
10.9% share
15,923g
256 CS · 7.1/m
Dünya ÇapındaADC#HM41
Kog'Maw · ADC
7 / 13 / 9
35.6% KP
24,896
17.1% share
15,475g
224 CS · 6.3/m
Aludra#JGF0
Karma · Support
4 / 9 / 19
51.1% KP
24,069
16.5% share
11,899g
41 CS · 1.1/m
Red side
DefeatThe BcB#thbcb
Kayle · Top
8 / 7 / 8
35.6% KP
26,466
19.9% share
14,323g
260 CS · 7.3/m
PhentosKhan#77777
Qiyana · Jungle
7 / 10 / 12
42.2% KP
25,308
19.1% share
13,617g
206 CS · 5.7/m
Percy#FNC
Malzahar · Mid
12 / 7 / 9
46.7% KP
28,893
21.7% share
17,742g
299 CS · 8.3/m
pıttık döven#TR11
Varus · ADC
16 / 12 / 11
60% KP
39,173
29.5% share
19,581g
248 CS · 6.9/m
serhat#1223
Blitzcrank · Support
2 / 9 / 28
66.7% KP
13,002
9.8% share
10,935g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
